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Character Types

AKA: Primary Attribute

Every character has a Type. As stated above, this is fairly synonymous with "primary attribute" but there is just a bit more to it than that. There are twelve Types in all, corresponding to passive, neutral and aggressive forms of the four Stats. Type is, therefore, painting with broad strokes:  a one- or two-word character portrait. Armed with the knowledge that a particular individual is, say, a Brute, one would know that he or she is typically an actions-speak-louder-than-words sort whoe likely prefers a "straight fight" to "all this sneaking around". Of course, no character should be one-sided, but sometimes it can be nice to neatly pidgeon-hole characters for the sake of simplicity and expediency.

Now that we know what Type is, we should probably figure out what that means for characters. The first, and probably easiest thing to determine is a character's primary attribute. Simply put, all Skills aside, what does your character do best? Is he big and strong? Does she take notice of everything around her? Is he quick and light on his feet? Does she place great value on her ability to think her way out of any problem? If you answered "yes", or even "yes, but", to any of the preceding questions, your physical Type is decided. All that remains is to figure out if your character is, shall we say, average, cautious, or aggressive and your Type is set.

Type Table
Passive Neutral Aggressive
Strong Gentle Giant Bruiser Brute
Aware Observer Investigator Hunter
Dextrous Shadow Acrobat Daredevil
Smart Bookworm Brain Mastermind

Physical Types

This corresponds to a character's Primary Attribute. While a character may be both smart and quick or both strong and aware, one Stat will be a defining characteristic. The Primary Attribute of a character not only determines Base Attack, but also gives a special bonus to rolls based upon it. All rolls made with the Primary Attribute have their difficulty lowered by one level. In other words, when a Strong character attempts to utilize his or her Strength in a way that should be Difficult, it is only Challenging, instead.

But wait, there's more! Not only does playing to one's strengths make life a bit easier, every character Type also gains a special ability that may be used once per session!

Personality Types

There are three, basic Personality Types that, when combined with a character's Physical Type, determine a character's Type. That isn't confusing at all, eh? Anyway, the three Personalities are:  Passive, Neutral, and Aggressive.

Personality and Stance

Certain Personality Types are more suited to intense combat than others. This is reflected in Combat Stance. Rather than the way one stands when preparing for trouble, Stance is a method of approaching Combat. There are three Stances that roughly correspond to the three Personality Types:  Defensive, Normal, and Aggressive. A Neutral character may adopt any Stance, but the others are both limited. Passive characters may never adopt an Aggressive Stance and Aggressive characters may, similarly, never adopt a Defensive one. They both, however, do gain additional benefit by adopting their "natural" Stance.

Combat Stance is declared at the start of Combat and may only be changed during the Initiative Phase of the Round.


Last Updated:
Tuesday, October 07, 2008


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