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Magery

Magery is the Skill, though natural talent can play a part, of influencing the workings of True Magic, and the forces that compose them. Magery can be separated into two broad categories: High Magic and Low Magic, with High Magic being further divided into the Art and the Way, and Low Magic being divided into Hedge Magic and Incidental Magic.

Low Magic

Hedge Magic

Simply put, Hedge Magic is totally up to the Narrator. Hedge Magic is the magic of the Empire City Epoch. It is published in countless volumes of witchcraft and ritual magic, most of which are meaningless, mumbo-jumbo crap. Whether or not these things actually work... Well, according to most of "civilized" society: No, it doesn't. However, enough people believe in the possibility of magic, and even more practice it, that some effect may be elicited through these "modern" rituals. The limitation of Hedge Magic is that it is inundated by mundane reality, and therefore may only be used to alter probability in unremarkable ways.

For Example:Bobby wants a job so he casts the "Neidajawb" incantation on page 57 of his Cute Lil' Book 'o' Spells. The effect of his strong willpower bends the probability in his favor, but only if he goes out and looks for a job. He does indeed find work. The spell either worked or he simply got a break through virtue of the power of positive thinking.

Incidental Magic

This is the "magic" of luck. It occurs on a case by case basis, by pure random chance for reasons totally unknown by both the accidental practitioner and scholars who have spent time studying the phenomena. Those who experience the effects of Incidental Magic, the occurrence of the seemingly impossible, may waken to the reality of the existence of True Magic.

High Magic

High Magic is the magic of high fantasy, from fireballs to summoning spells. It is this High Magic that is referred to as the "Art and the Way".

The Art

The Art is ritual magic and is, potentially, far more potent than the Way. What the Art lacks in immediacy, it makes up for in impressiveness. Enchantments, summoning, binding, blessing, cursing, dispelling and such effects are the arena of the Art. Unlike the Way, the Art consists of spells and arcane knowledge, requires magical ingredients, special incantations, and familiar trappings of magic such as cauldrons, wands, and circles of power.

The Way

The Way is the skill of influencing the primal forces behind magic to produce an almost unlimited variety of effects. The Way is often referred to as the Warrior's Way, as magic-users who specialize in this more immediate application of magic tend to lean towards combative lifestyles. The Way has no Spells; it instead features Techniques, which are the Skills necessary to influence the forces behind magic to produce the desired effect.


Last Updated:
Tuesday, October 07, 2008


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